At the start of this projects I knew that my visual design work had to be in so I prioritized it to make sure it was getting done, then obviously I go and get ill, anyway I didn't start my house project asap because I was like, 'nah it'll be fine ill do other stuff first'. Nope. I underestimated how long unwrapping and texturing would take, I still managed to do it and get it finished on time but this has really made me realise that I need to sort out my time management, I'm really bad at putting all my effort into one thing and taking it turns rather than trying to do a bit of everything.
It's not all bad! In a way i'm glad I had to rush this because I realise sooner rather than later what I need to change and improve and leave way more time for texturing! I didn't think my house came out too badly, some of the textures are pretty dodgy but this was still a really fun project to do and it was good being able to play about with material ID's and making the brick textures and what not. But now that this is finished I cannot wait for the next project, trees! I love trees, and it always bugs me in games how the trees look crap half the time, I know they can't be super detailed or anything buuuuut, I do love a good tree. Since I realised that game art is what I wanted to do, I've thought 'man it would be so cool to be like a tree specialist for games' and I could make super awesome trees that will make people stop and think, 'damn that's good tree' anyway I can dream! Hopefully my next 3D post will be more positive, and I'll get round to posting my computer history post soon.


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